The previous posts in the series explained the basic elements of distance and trajectory computations in the Legacy Worlds Beta 6 universe; this final post about travel and distances puts these elements together, explaining how and when they apply. Indeed, while players will get the final say about their fleets’ trajectories, some details remain to [...]
Archive of posts tagged trajectory
Travel and distances (4/5): interstellar travel
The previous posts in this series discussed generalities, stellar systems and special objects such as nebulae. The last element that needs to be considered to describe travel in the Legacy Worlds universe is actual interstellar travel. Because of the structure of the universe in the new version, it is impossible to describe interstellar travel as [...]