November 29, 2008, 10:00 am
In the previous post about travel and distances, we discussed the generalities about travel in the Legacy Worlds universe. This new post in the series describes the structure of stellar systems and the travel rules that apply.
Stellar systems have two “levels” of structure. First there is a general structure, common to all stellar systems; this level includes the Oort cloud and the locations of the various “orbits”. The second level is specific to what can be found at a given orbit: life-supporting planet, planetary remains, gas giant, asteroid belt or, well, nothingness.
Continue reading ‘Travel and distances (2/5) : stellar systems’ »
February 10, 2008, 9:14 am
While Beta 5 universe is very simple to manage, with a grid of 6 planets systems or nebulae which expands when needed, it poses several problems.
It isn’t very realistic and we have always been attached to have a universe which would be as close to reality as possible or which could function in a logical way.
Indeed, having planets which are all equivalent to each other, having stellar systems which always have the same number of planets and are so regularly organised in the universe or having a universe which is only a plane and not a 3D structure isn’t realistic.
Moreover, travel times to go from one side to another are getting enormous when the universe gets bigger. For now it is still manageable since the player base remains small. But what if we manage to attract more players?
Therefore we definitively had to rethink the shape of the universe to have it solve these various issues.
Continue reading ‘A reshaped universe’ »