Ship design
In Beta 5 we only considered four predefined types of ships: Ground Assault ships, fighters, cruisers and battle cruisers. Moreover, any technological advance which improved ship characteristics was immediately available on all ships once the technology was implemented.
This system is very simple and easy to manage, both for game internals and players. However it lacks a great deal of flexibility and it isn’t very realistic. We’ve also had a lot of requests around new types of ships to be added in the game, to increase interest.
Since we are very attached to designing a realistic game universe, we thought a bit more of the concept of ships. A ship is mainly a hull inside which and on which are installed various categories of equipment. The different types of ships we were proposing so far were mainly predefined sets of hull and equipment.