<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>LegacyWorlds Beta 6 &#187; research</title>
	<atom:link href="http://blog.legacyworlds.com/index.php/tag/research/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.legacyworlds.com</link>
	<description>Updates on the new version&#039;s design and progress</description>
	<lastBuildDate>Sat, 26 Mar 2011 10:18:48 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Milestone 2 – Database contents – Empires &amp; alliances</title>
		<link>http://blog.legacyworlds.com/index.php/2011-01-13/milestone-2-database-contents-empires-alliances/</link>
		<comments>http://blog.legacyworlds.com/index.php/2011-01-13/milestone-2-database-contents-empires-alliances/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 09:00:58 +0000</pubDate>
		<dc:creator>TSeeker</dc:creator>
				<category><![CDATA[Milestones]]></category>
		<category><![CDATA[alliances]]></category>
		<category><![CDATA[database contents]]></category>
		<category><![CDATA[empire]]></category>
		<category><![CDATA[enemy lists]]></category>
		<category><![CDATA[milestone 2]]></category>
		<category><![CDATA[planets]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[trusted allies]]></category>

		<guid isPermaLink="false">http://blog.legacyworlds.com/?p=259</guid>
		<description><![CDATA[This post, the seventh in a series about Milestone 2&#8242;s database structure, describes the elements that are used to store information about empires. This includes the description of an empire itself, information about planets owned or visited by an empire, and diplomatic relations (enemies, allies and alliances). An empire is identified through its empire name. [...]]]></description>
			<content:encoded><![CDATA[<p><!-- p { margin-bottom: 0.08in; } -->This post, the seventh in a series about <a title="Milestone 2 - Database contents - Introduction" href="http://blog.legacyworlds.com/index.php/2010-10-30/milestone-2-database-contents-introduction/">Milestone 2&#8242;s database structure</a>, describes the elements that are used to store information about empires. This includes the description of an empire itself, information about planets owned or visited by an empire, and diplomatic relations (enemies, allies and alliances).<span id="more-259"></span></p>
<p>An <span style="text-decoration: underline;">empire</span> is identified through its <span style="text-decoration: underline;">empire name</span>. There may only be one empire using a name from a single account at any given time. An empire possesses various <span style="text-decoration: underline;">quantities</span> of different <span style="text-decoration: underline;">resource types</span>. These quantities are always greater than or equal to 0, as debts are handled by damaging fleets and buildings.</p>
<p><strong>Research</strong></p>
<p>An empire may have implemented a <span style="text-decoration: underline;">set of technologies</span>, and it may also be researching technologies. For each <span style="text-decoration: underline;">technology being researched</span>, it is necessary to know the amount of <span style="text-decoration: underline;">accumulated research points</span>. A <span style="text-decoration: underline;">priority</span> (low, normal or high) may be assigned to a technology being researched.</p>
<p><strong>Empire-controlled planets</strong></p>
<p>An empire may own planets. Each <span style="text-decoration: underline;">owned planet</span> may be in the process of being abandoned, which implies knowing the <span style="text-decoration: underline;">amount of game updates left before actual abandon</span>.</p>
<p>All <span style="text-decoration: underline;">planets currently or formerly owned</span> by an empire still include the empire&#8217;s configuration of the planet. This “configuration” includes:</p>
<ul>
<li>the <span style="text-decoration: underline;">extraction priority</span> for each <span style="text-decoration: underline;">type of resource</span>,</li>
<li>the default <span style="text-decoration: underline;">name</span>, 	tactics 	(<span style="text-decoration: underline;">target selection criterion</span> and <span style="text-decoration: underline;">target selection mode</span>), <span style="text-decoration: underline;">attack strategy</span> and <span style="text-decoration: underline;">defence strategy</span> of fleets produced by the planet,</li>
<li>the planet&#8217;s battle tactics (<span style="text-decoration: underline;">target 	selection criterion</span> and <span style="text-decoration: underline;">target selection mode</span>),</li>
<li><em>the 	<span style="text-decoration: underline;">building priority</span> for both the <span style="text-decoration: underline;">civilian and the military build queues</span>.</em></li>
</ul>
<p><strong>Visited / known planets</strong></p>
<p>The <span style="text-decoration: underline;">last known status</span> of any <span style="text-decoration: underline;">planet</span> visited or formerly owned by an empire is stored. In addition to the <span style="text-decoration: underline;">game update identifier at which the information was last obtained</span>, this includes information about the planet&#8217;s <span style="text-decoration: underline;">population</span>, <span style="text-decoration: underline;">buildings</span> on the surface and, if the planet had been scanned for resources, the <span style="text-decoration: underline;">amount</span> and <span style="text-decoration: underline;">type</span> of <span style="text-decoration: underline;">detected resources</span>.<strong> </strong><span style="text-decoration: underline;">Fleet information</span> is also included: for each <span style="text-decoration: underline;">empire</span> possessing fleets at the planet, the <span style="text-decoration: underline;">amount of ships</span> and <span style="text-decoration: underline;">current mode</span> are retained.</p>
<p><strong>Empire-level diplomacy</strong></p>
<p>An <span style="text-decoration: underline;">empire</span> may define two types of <span style="text-decoration: underline;">enemy lists</span>: enemy <span style="text-decoration: underline;">empires</span> and enemy <span style="text-decoration: underline;">alliances</span>.</p>
<p>An <span style="text-decoration: underline;">empire</span> may define up to 5 ordered <span style="text-decoration: underline;">trusted allies</span>, which are other empires to which an empire grants the privilege to move its fleets. A trusted ally entry is <span style="text-decoration: underline;">either pending or validated</span>. Each empire may also define a <span style="text-decoration: underline;">T.A. blacklist</span>, the list of all empires which are not allowed to give an empire trusted ally status.</p>
<p><strong>Alliances</strong></p>
<p>An <span style="text-decoration: underline;">alliance</span> is identified by an <span style="text-decoration: underline;">alliance name</span>. It must have at least one <span style="text-decoration: underline;">member </span><span style="text-decoration: underline;">empire</span>, and one of the member empires must be the alliance&#8217;s <span style="text-decoration: underline;">leader</span>. In addition, an empire that is not a member of an alliance may be requesting to join one alliance. An empire may only belong to or be requesting to join one alliance at any given time.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.legacyworlds.com/index.php/2011-01-13/milestone-2-database-contents-empires-alliances/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Towards Milestones 2 and 3</title>
		<link>http://blog.legacyworlds.com/index.php/2010-07-13/towards-milestones-2-and-3/</link>
		<comments>http://blog.legacyworlds.com/index.php/2010-07-13/towards-milestones-2-and-3/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 12:00:58 +0000</pubDate>
		<dc:creator>TSeeker</dc:creator>
				<category><![CDATA[Milestones]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[fleets]]></category>
		<category><![CDATA[milestone 2]]></category>
		<category><![CDATA[milestone 3]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[ship design]]></category>
		<category><![CDATA[technologies]]></category>

		<guid isPermaLink="false">http://blog.legacyworlds.com/?p=176</guid>
		<description><![CDATA[The initial milestones post described milestone 2 as being oriented towards planet management and milestone 3 as introducing the new ships (in addition to the research system). Because the delay between milestones will be much higher than initially announced, a few changes need to be made. Milestone 1 is definitely not a good game, in [...]]]></description>
			<content:encoded><![CDATA[<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		A:link { so-language: zxx } -->The initial <a href="../index.php/2010-02-20/milestones-to-beta-6/">milestones post</a> described milestone 2 as being oriented towards planet management and milestone 3 as introducing the new ships (in addition to the research system). Because the delay between milestones will be much higher than initially announced, a few changes need to be made.</p>
<p>Milestone 1 is definitely not a <em>good</em> game, in that there are no incentives for anyone to actually fight (which was also true of Beta 5, with the exception of corruption which never really worked as anticipated). If the next step had been planet management, as was initially announced, it would have made it even worse, as the relatively heavy Beta 6 rules on this point would have added complexity, but no incentive, and no reason to spend money on anything other than just “breeding planets”.</p>
<p><span id="more-176"></span></p>
<p><!-- 		@page { margin: 0.79in } 		P { margin-bottom: 0.08in } 		H2 { margin-bottom: 0.08in } 		H2.western { font-family: "Arial", sans-serif; font-size: 14pt; font-style: italic } 		H2.cjk { font-size: 14pt; font-style: italic } 		H2.ctl { font-size: 14pt; font-style: italic } --></p>
<h2>Milestone 2, reloaded</h2>
<p>The (new) second milestone must therefore concentrate on bringing these two elements to the game.</p>
<p>First of all, the new ship design and fleet management system will be added. Ships will be capable of carrying three different types of weaponry (beam weapons, mass drivers and missiles), as well as their countermeasures (shields, armours and point defences, respectively). But since a weapon in space isn&#8217;t really much of a viable ship, other parts will be provided – hulls of various sizes and engines. Finally, a “special module”, the drop pod, will allow ground troops to be deployed. A few default designs will be provided, but you will have the option to customise the designs or to create new ones.</p>
<p>Why is this important? Because, by changing the fleet&#8217;s configurations, you might gain an advantage on your enemy. For example, if you are at war with someone who uses mass drivers and shields, you might want to construct or refit ships to use heavy armour and missiles. This constant need to adapt will cost money, which should take care of one of the problems mentioned above.</p>
<p>The second problem remains, however. Why would you go fight your neighbour if there is no actual reason to do so? The solution is relatively easy to find. Why are there wars, in the real world? The major reason for that is resources. As a consequence, the resource system which was planned for Milestone 4 will be added in the next release. However, to keep things simple for now, resources will only be found on planets (which will remain the only available map objects for the time being), and won&#8217;t come in too many varieties. Most advanced technologies will require resources to be used.</p>
<p>While what we just discussed hopefully took care of both major problems, they introduced new ones.</p>
<p>A consequence of the new fleet system is that the hastily designed, totally unbalanced battle system from Milestone 1 <em>has</em> to go. This is not a bad thing, it&#8217;s just worth mentioning.</p>
<p>Many ship parts, many new types of turrets (as they would have to follow the same pattern as ship weapons), mining facilities to extract resources&#8230; The line-based research system of Milestone 1 will not be sufficient to handle this. A graph-based research system, similar in structure to Beta 5&#8242;s, will be implemented. It will not feature any optional technologies at this point, as this would require some form of technology exchange. In addition, the “research budget” system used in Beta 5 will be replaced with a much simpler system allowing per-technology control.</p>
<p>In addition to the above features, which should introduce major changes to the gameplay, a few minor elements might be added, depending on how much time I have: a new user interface as well as replacements for both internal messages and the “normal” messaging system. The French translation may or may not be included.</p>
<p>Because of my relatively heavy schedule, Milestone 2 will be released sometime between April and June of 2011.</p>
<h2>So, what about Milestone 3?</h2>
<p>Milestone 3 has become more distant. It will definitely feature the new planet management system (from M2 in the initial post), the new economy and in-system objects (M4). It will also include forums, although its alliance management will remain simplistic – this will allow Beta 5 to finally rest in peace. It might also include the new universe structure, but that is a big “maybe”. A few alien races might be present as well.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.legacyworlds.com/index.php/2010-07-13/towards-milestones-2-and-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

