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Archive of posts tagged planets

Milestone 2 – Database contents – Empires & alliances

This post, the seventh in a series about Milestone 2′s database structure, describes the elements that are used to store information about empires. This includes the description of an empire itself, information about planets owned or visited by an empire, and diplomatic relations (enemies, allies and alliances).

Milestone 2 – Database contents – Universe

This sixth post from the Milestone 2 database structure series describes the information that is associated with the universe: the map and the objects that are on it, as well as the description of a planet’s surface and operation.

Milestone 2 – Ground combat

I had thought this would be posted on Monday, but I didn’t have the time to do so – my apologies. This post will explain the basics of the ground combat system, which consists in three major steps: computing the “advantage” value, deciding which armies to drop to / to extract from the planet, and [...]

Beta 6 Milestone 1 – Game and interface

The game itself really wasn’t the point of this release; neither was the user interface. However, since they are of interest to just about everyone who wants to play it, giving a little more information about it seemed appropriate. This is especially important for Beta 5 players, as a few things might surprise them – [...]

Stock markets (1/2)

Beta 6 introduces an optional system of stock markets which, while usually being beneficial as they increase revenues, also happen to create a small risk of economic depression. A planet’s stock market normally affects only the output of industrial factories – however, some laws allow the planet’s base income to be indexed on its value [...]

Back to business

Hello guys, It’s been a while since we last updated this blog. Both Ju and I have been busy with other endeavours (work-related stuff, mostly) so we haven’t been able to work on Legacy Worlds as much as we’d have wanted to. Add this to the fact that the latest additions to the development wiki [...]

Space structures

In Beta 5 the only items which can actually be built are ships. Moreover the only “permanent” items a player can control are planets which are located at specific coordinates. With the introduction of real buildings it felt logical that a planet’s surface might not be the only location where permanent structures could be installed. [...]

Resources

We have already mentioned several times in comments that Beta 6 would include more resources than just money. There are in fact several types of natural resources which can be mined from various sources such as nebulae or asteroids. There are 3 different types of resources: gases, minerals and dark matter. While dark matter is [...]

Employment

While Beta 5 only featured three different types of buildings, we stated in an earlier post that Beta 6 will feature dozens. But that isn’t the only building-related change Beta 6 will introduce, far from it. One of the worst defects in Beta 5 was the “optimal factories” computation – it relied on nothing but [...]

Buildings

In Beta 5, some technologies might be considered as leading to the construction of buildings; however, the construction process is implicit and no actual building is present on the planet. Beta 6 will feature actual buildings, allowing for a much higher degree of control. Several buildings with either different effects or different levels of effect [...]