Posts tagged ‘Oort cloud’

Travel and distances (2/5) : stellar systems

In the previous post about travel and distances, we discussed the generalities about travel in the Legacy Worlds universe. This new post in the series describes the structure of stellar systems and the travel rules that apply.

Stellar systems have two “levels” of structure. First there is a general structure, common to all stellar systems; this level includes the Oort cloud and the locations of the various “orbits”. The second level is specific to what can be found at a given orbit: life-supporting planet, planetary remains, gas giant, asteroid belt or, well, nothingness.

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Space structures

In Beta 5 the only items which can actually be built are ships. Moreover the only “permanent” items a player can control are planets which are located at specific coordinates. With the introduction of real buildings it felt logical that a planet’s surface might not be the only location where permanent structures could be installed. How about space?

That’s where space structures come in. Space structures are structures which can be constructed by an empire or an alliance in various places in space. Three types of space structures are considered, depending on the locations at which they can be built.

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