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	<title>LegacyWorlds Beta 6 &#187; missiles</title>
	<atom:link href="http://blog.legacyworlds.com/index.php/tag/missiles/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.legacyworlds.com</link>
	<description>Updates on the new version's design and progress</description>
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		<title>Missile countermeasures</title>
		<link>http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/</link>
		<comments>http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 08:24:46 +0000</pubDate>
		<dc:creator>TSeeker</dc:creator>
				<category><![CDATA[Raw bits]]></category>
		<category><![CDATA[countermeasures]]></category>
		<category><![CDATA[missiles]]></category>
		<category><![CDATA[ship design]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[technologies]]></category>

		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/</guid>
		<description><![CDATA[Missile countermeasures come in various types and shapes; some will disrupt a missile&#8217;s guidance system while others will try to get a missile to explode before it can reach its target. Quite obviously, they protect ships against missiles. Missile countermeasures come in three different types. Anti-missile weapon systems (AMWS) are weapons that try to shoot [...]]]></description>
			<content:encoded><![CDATA[<p>Missile countermeasures come in various types and shapes; some will disrupt a missile&#8217;s guidance system while others will try to get a missile to explode before it can reach its target. Quite obviously, they protect ships against missiles.</p>
<p>Missile countermeasures come in three different types.<span id="more-13"></span></p>
<ul>
<li> Anti-missile weapon systems (<em>AMWS</em>) are weapons that try to shoot incoming missiles to destroy them; this type of countermeasure uses a lot of space on board.</li>
<li> Electronic missile countermeasures (<em>EMC</em>) try to fool an incoming missile&#8217;s guidance system to prevent it from reaching its target. They are much smaller than anti-missile weapon systems, however they are very demanding on the ship&#8217;s generators.</li>
<li> Physical missile countermeasures (<em>PMC</em> &#8211; for lack of a better name) use advanced knowledge of the universe&#8217;s structure to get rid of incoming missiles. While these systems use quite a lot of space and energy, they are more efficient than EMCs or AMWSs.</li>
</ul>
<table style="margin: 0pt 5%" border="1" width="90%">
<tr>
<th align="left" width="25%">Name</th>
<th style="width: 70px; text-align: center">Type</th>
<th align="left">Notes</th>
</tr>
<tr>
<td><span class="new">Flak batteries</span></td>
<td align="center">AMWS</td>
<td>Shoots explosive devices at short range to destroy incoming missiles.</td>
</tr>
<tr>
<td><span class="new">Point defense missiles</span></td>
<td align="center">AMWS</td>
<td>Uses smaller guided missiles to destroy incoming missiles.</td>
</tr>
<tr>
<td><span class="new">AI laser turrets</span></td>
<td align="center">AMWS</td>
<td>These AI-controlled turrets shoot incoming missiles using a high-energy laser beam.</td>
</tr>
<tr>
<td><span class="new">Droid sentries</span></td>
<td align="center">AMWS</td>
<td>Uses small flying robots that go after incoming missiles.</td>
</tr>
<tr>
<td><span class="new">Guidance systems jammer</span></td>
<td align="center">EMC</td>
<td>Tries to jam the incoming missile&#8217;s guidance system.</td>
</tr>
<tr>
<td><span class="new">Shadows generator</span></td>
<td align="center">EMC</td>
<td>Fools the incoming missile&#8217;s guidance system into thinking it&#8217;s going after many different targets.</td>
</tr>
<tr>
<td><span class="new">Nanites fog</span></td>
<td align="center">EMC</td>
<td>Generates a fog of nanites around the ship that will hack into incoming missiles to disable them.</td>
</tr>
<tr>
<td><span class="new">Picotech fog</span></td>
<td align="center">EMC</td>
<td>Upgrade from the above using picotech.</td>
</tr>
<tr>
<td><span class="new">Layered gravity field</span></td>
<td align="center">PMC</td>
<td>Modifies gravity in a thin layer of space around the ship, causing incoming missiles to detonate as they pass through.</td>
</tr>
<tr>
<td><span class="new">Thin gravity field</span></td>
<td align="center">PMC</td>
<td>Same as above but causing a stronger anomaly in a thinner layer of space.</td>
</tr>
<tr>
<td><span class="new">Phase-shifting cannon</span></td>
<td align="center">PMC</td>
<td>Cannon that shoots incoming missiles, making them shift out of phase with normal space.</td>
</tr>
<tr>
<td><span class="new">Hyperspace projector</span></td>
<td align="center">PMC</td>
<td>Cannon that sends incoming missiles into Hyperspace.</td>
</tr>
</table>
<p>Do you have other ideas of possible missile counter measures?</p>
<p>Do you have ideas of other categories of missile counter measures?</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Missiles</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/</link>
		<comments>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comments</comments>
		<pubDate>Sun, 17 Feb 2008 08:34:07 +0000</pubDate>
		<dc:creator>TSeeker</dc:creator>
				<category><![CDATA[Raw bits]]></category>
		<category><![CDATA[missiles]]></category>
		<category><![CDATA[ship design]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[technologies]]></category>

		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/</guid>
		<description><![CDATA[Missiles are projectiles containing both a propulsion system, a guidance system and some explosive materials. While they inflict quite a lot of damage, missiles are usually bulky, and they can be stopped using appropriate countermeasures. Some missiles exist in different variants, depending on their guidance and propulsion systems. This is not the case for all [...]]]></description>
			<content:encoded><![CDATA[<p>Missiles are projectiles containing both a propulsion system, a guidance system and some explosive materials. While they inflict quite a lot of damage, missiles are usually bulky, and they can be stopped using appropriate countermeasures.</p>
<p>Some missiles exist in different variants, depending on their guidance and propulsion systems. This is not the case for all missiles, as some of them really require advanced automation or powerful engines, while others are really too basic to be worth an upgrade.</p>
<p><span id="more-12"></span>The type of guidance system can be either <em>automaton</em> (<strong>A</strong>), which is the most basic, <em>intelligent</em> (<strong>I</strong>), where the missile uses artificial intelligence up to a &#8220;human&#8221; cognition level, or <em>Hyperturing</em> (<strong>H</strong>), where the missile is actually much more intelligent than you.</p>
<p>Propulsion systems for missiles include <em>chemical propulsion</em> (<strong>C</strong>), which is the most basic, <em>ion drive</em> (<strong>D</strong>) and <em>graviton drive</em> (<strong>G</strong>).</p>
<table style="margin: 0pt 5%" border="1" width="90%">
<tr>
<td><span class="new">Cluster missiles</span></td>
<td align="center">A+C</td>
</tr>
<tr>
<td><span class="new">Devastator missiles</span></td>
<td align="center">A+C / A+D</td>
</tr>
<tr>
<td><span class="new">Tactical nuclear missiles</span></td>
<td align="center">A+C / A+D</td>
</tr>
<tr>
<td><span class="new">Annihilator missiles</span></td>
<td align="center">I+C / I+D</td>
</tr>
<tr>
<td><span class="new">Anti-matter torpedoes</span></td>
<td align="center">I+D / I+G</td>
</tr>
<tr>
<td><span class="new">Quantum torpedoes</span></td>
<td align="center">I+G / H+G</td>
</tr>
<tr>
<td><span class="new">Subspace torpedoes</span></td>
<td align="center">H+G</td>
</tr>
</table>
<p>Do you have other ideas of missiles?</p>
<p>Do you have other ideas of missile guidance systems? Do you have other ideas of missile propulsion systems?</p>
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