These tips were sent through game-wise administrative messages during the first week of the M1 game. I’m reposting them here for those who missed them.
Beta 6 Milestone 1 – Software architecture
I have stated numerous times that one of the primary goals of Milestone 1 was to have a clean basis for future development. This post – which will probably interest only a minority of people – is a brief overview of the design and technical choices that were made.
Beta 6 Milestone 1 – Administration Interface
With Beta 6 being a complete rewrite of the game, it presented an opportunity to include many features that were missing in earlier versions of the game such as administration tools. Milestone 1 has an incredibly detailed administration interface with a large array of options to control almost every aspect of the game. Depending on [...]
Beta 6 Milestone 1 – Game and interface
The game itself really wasn’t the point of this release; neither was the user interface. However, since they are of interest to just about everyone who wants to play it, giving a little more information about it seemed appropriate. This is especially important for Beta 5 players, as a few things might surprise them – [...]