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Archive of posts tagged milestone 1

Beta 6 Milestone 1 – Tips

These tips were sent through game-wise administrative messages during the first week of the M1 game. I’m reposting them here for those who missed them.

Beta 6 Milestone 1 – Software architecture

I have stated numerous times that one of the primary goals of Milestone 1 was to have a clean basis for future development. This post – which will probably interest only a minority of people – is a brief overview of the design and technical choices that were made.

Beta 6 Milestone 1 – Administration Interface

With Beta 6 being a complete rewrite of the game, it presented an opportunity to include many features that were missing in earlier versions of the game such as administration tools. Milestone 1 has an incredibly detailed administration interface with a large array of options to control almost every aspect of the game. Depending on [...]

Beta 6 Milestone 1 – Game and interface

The game itself really wasn’t the point of this release; neither was the user interface. However, since they are of interest to just about everyone who wants to play it, giving a little more information about it seemed appropriate. This is especially important for Beta 5 players, as a few things might surprise them – [...]

Beta 6 Milestone 1 is online

After quite a few mishaps, and a lot of real-life related delay, I am happy to announce that the first milestone to Beta 6 is finally ready. As was said in the initial description, this release is not anything like Beta 6 should be in terms of game or interface. It is meant to be [...]

Milestone 1 delayed :(

Hey guys. It would appear that the schedule I gave for milestones was a bit too enthusiastic. As you know, LWB6 is a complete rewrite of the game. In a different language. And therefore, using different libraries, some of them chosen completely at “random” (that is, based purely on API cleanliness). Two weeks ago I [...]