February 20, 2008, 10:07 am
Space-time drilling is a technology allowing an alliance to bypass the standard fleet movements rules by jumping to a layer directly without having to go through supergates (it doesn’t allow players to jump to a different protection level tho).
While this very powerful technology has quite a few inconvenients (it costs a lot and presents a variety of risks), it gives an alliance the ability to attack an alliance located on another layer without having to go through potentially dozens of supergates, which can be quite a lengthy process and could alert the target before it’s too late if the fleets are detected on their way.
Continue reading ‘Space-time drilling’ »
February 10, 2008, 9:14 am
While Beta 5 universe is very simple to manage, with a grid of 6 planets systems or nebulae which expands when needed, it poses several problems.
It isn’t very realistic and we have always been attached to have a universe which would be as close to reality as possible or which could function in a logical way.
Indeed, having planets which are all equivalent to each other, having stellar systems which always have the same number of planets and are so regularly organised in the universe or having a universe which is only a plane and not a 3D structure isn’t realistic.
Moreover, travel times to go from one side to another are getting enormous when the universe gets bigger. For now it is still manageable since the player base remains small. But what if we manage to attract more players?
Therefore we definitively had to rethink the shape of the universe to have it solve these various issues.
Continue reading ‘A reshaped universe’ »