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	<title>LegacyWorlds Beta 6 &#187; generators</title>
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	<link>http://blog.legacyworlds.com</link>
	<description>Updates on the new version&#039;s design and progress</description>
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		<title>Generators (2/2)</title>
		<link>http://blog.legacyworlds.com/index.php/2008-03-12/generators-22/</link>
		<comments>http://blog.legacyworlds.com/index.php/2008-03-12/generators-22/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 09:16:10 +0000</pubDate>
		<dc:creator>ju</dc:creator>
				<category><![CDATA[Raw bits]]></category>
		<category><![CDATA[generators]]></category>
		<category><![CDATA[ship design]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[technologies]]></category>

		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-03-12/generators-22/</guid>
		<description><![CDATA[As a follow up from our previous post about generators which can be installed in ships, this post presents the last two categories: biological generators and zero-point generators. Biological generators are generators based on biological reactions. They are of course only compatible with biological hulls. Generator name Notes Photosynthetic generator The ship&#8217;s &#8220;skin&#8221; is covered [...]]]></description>
			<content:encoded><![CDATA[<p>As a follow up from our previous post about generators which can be installed in ships, this post presents the last two categories: biological generators and zero-point generators.</p>
<p><span id="more-21"></span>Biological generators are generators based on biological reactions. They are of course only compatible with biological hulls.</p>
<table border="1" width="99%">
<tr>
<th align="left" width="33%">Generator name</th>
<th align="left">Notes</th>
</tr>
<tr>
<td><span class="new">Photosynthetic generator</span></td>
<td>The ship&#8217;s &#8220;skin&#8221; is covered with photosynthesis-capable cells.</td>
</tr>
<tr>
<td><span class="new">Mytochondrial generator</span></td>
<td>This organ concentrates as many mytochondrions as possible within its cells.</td>
</tr>
<tr>
<td><span class="new">Improved metabolism</span></td>
<td>This special module is not a generator per se; however, adding it on a biological ship causes the ship to create more energy.</td>
</tr>
<tr>
<td><span class="new">Phased mythochondrial generator</span></td>
<td>This organ uses phase-shifting to regroup multiple mytochondrial generators in the same space.</td>
</tr>
<tr>
<td><span class="new">Radiation harvesters</span></td>
<td>A specialized organ of the ship, it harnesses deep space radiation and converts it to energy</td>
</tr>
<tr>
<td><span class="new">Kynetic converters</span></td>
<td>These specialised cells grow onto the ship&#8217;s &#8220;skin&#8221;, where they collect energy from collisions with dust and micro-meteorites.</td>
</tr>
<tr>
<td><span class="new">Magnetic converters</span></td>
<td>This organ extracts energy from magnetic fields the ship flies through.</td>
</tr>
</table>
<p>Zero-point generators rely on advanced knowledge of the universe&#8217;s underlying structure. They are based on advanced concepts and considered to be compatible with both mechanical and biological ships.</p>
<table border="1" width="99%">
<tr>
<th align="left" width="33%">Generator name</th>
<th align="left">Notes</th>
</tr>
<tr>
<td><span class="new">Zero-point extractor</span></td>
<td>These generators use vacuum energy &#8211; an underlying background energy that exists in space even when devoid of matter.</td>
</tr>
<tr>
<td><span class="new">Planck extractor</span></td>
<td>A finer version of the zero-point extractor.</td>
</tr>
<tr>
<td><span class="new">Matter converter</span></td>
<td>This generator is able to transform just about anything that has a mass into energy.</td>
</tr>
<tr>
<td><span class="new">Vacuum integrator</span></td>
<td>This generator combines the abilities of the Planck extractor with that of the matter convertor, being able to convert even the smallest amount of matter into energy.</td>
</tr>
</table>
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<p class="printfooter">&nbsp;</p>
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		<item>
		<title>Mechanical generators</title>
		<link>http://blog.legacyworlds.com/index.php/2008-03-08/mechanical-generators/</link>
		<comments>http://blog.legacyworlds.com/index.php/2008-03-08/mechanical-generators/#comments</comments>
		<pubDate>Sat, 08 Mar 2008 08:54:34 +0000</pubDate>
		<dc:creator>ju</dc:creator>
				<category><![CDATA[Raw bits]]></category>
		<category><![CDATA[generators]]></category>
		<category><![CDATA[ship design]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[technologies]]></category>

		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-03-08/mechanical-generators/</guid>
		<description><![CDATA[LegacyWorlds Beta 6 will feature different types of generators which can be included in a ship&#8217;s design to produce the required power. Each type of generator is based on a different energy source / concept and is declined into various upgrades. In this first post we introduce the mechanical generators &#8211; which are of course [...]]]></description>
			<content:encoded><![CDATA[<p>LegacyWorlds Beta 6 will feature different types of generators which can be included in a ship&#8217;s design to produce the required power. Each type of generator is based on a different energy source / concept and is declined into various upgrades.</p>
<p>In this first post we introduce the mechanical generators &#8211; which are of course specific to mechanical ships. A second, later post will present the other generator types.</p>
<p><span id="more-20"></span><br />
Passive generators are generators that collect energy from external sources and convert it.</p>
<table border="1" width="99%">
<tr>
<th align="left" width="33%">Generator name</th>
<th align="left">Notes</th>
</tr>
<tr>
<td>Photovoltaic generator</td>
<td>Basic solar generator, available by default.</td>
</tr>
<tr>
<td>Concentrated solar generator</td>
<td>This high-density photovoltaic generator is able to generate more power by harnessing a wider range of wavelengths.</td>
</tr>
<tr>
<td>Thermoelectric generator</td>
<td>This generator collects heat from the ship&#8217;s hull &#8211; even temperatures slightly above absolute zero are enough.</td>
</tr>
<tr>
<td><span class="new">Solar mass fluctuation generator</span></td>
<td>Uses the fluctuations in solar mass in a way similar to seawave energy harvesting.</td>
</tr>
</table>
<p>Nuclear generators are generators based on nuclear reactions. They are the most basis power source and the first level of nuclear generators is the one available to all players at the beginning of the game.</p>
<table border="1" width="99%">
<tr>
<th align="left" width="33%">Generator name</th>
<th align="left">Notes</th>
</tr>
<tr>
<td>Fission generator</td>
<td>The most basic type of generator; relies on nuclear fission and is quite bulky.</td>
</tr>
<tr>
<td><span class="new">Laser fusion generator</span></td>
<td>This generator uses high-energy lasers to maintain inertial confinement.</td>
</tr>
<tr>
<td><span class="new">Microfission generator</span></td>
<td>This variant of the fission generator is created through the use of more efficient energy collectors. It generates as much power in a much smaller space.</td>
</tr>
<tr>
<td><span class="new">Magnetic fusion generator</span></td>
<td>While more efficient than fission generator, this generator is even more bulky.</td>
</tr>
<tr>
<td><span class="new">Bubble fusion generator</span></td>
<td>This generator generates fusion reactions in bubbles found in a liquid container using sound waves; while much less efficient than other fusion generators, it is also much smaller.</td>
</tr>
<tr>
<td><span class="new">Quark fusion generator</span></td>
<td>This generator uses fusion reactions in a quark-gluon plasma to generate energy.</td>
</tr>
<tr>
<td><span class="new">GraDil fusion generator</span></td>
<td>This generator relies on gravitons and dilatons to create an artificial gravity field used to confine a quark-gluon plasma.</td>
</tr>
</table>
<p>Anti-matter generators are based on matter / anti-matter reactions.</p>
<table border="1" width="99%">
<tr>
<th align="left" width="33%">Generator name</th>
<th align="left">Notes</th>
</tr>
<tr>
<td><span class="new">Obliteration generator</span></td>
<td>Matter and antimatter obliterate themselves in a controlled environment to produce energy.</td>
</tr>
<tr>
<td><span class="new">Antimatter harvesters</span></td>
<td>Biological beings that exist between two planes of existence; they are capable of seeing antimatter and can harvest it for use in the ship&#8217;s antimmatter generators.</td>
</tr>
<tr>
<td><span class="new">Anti-particle colliders</span></td>
<td>An improvement on the obliteration generator which uses miniaturised particle accelerators to accelerate both matter and antimatter.</td>
</tr>
<tr>
<td><span class="new">Ambiplasma generator</span></td>
<td>This generator uses ambiplasma, an equal mixture of ionized matter and anti-matter.</td>
</tr>
</table>
]]></content:encoded>
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