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Archive of posts tagged gameplay

Design objectives (2/2)

As the second part of our series around design objectives, I’ll present here the limits we have to put on our imagination to design a game which we can actually write and why this limits exist. First of all, why do we have to put limits? Some ideas we’ve come up with or some suggestions [...]

Design objectives (1/2)

From the experience gathered while running previous Betas we can extract a few very important goals which we intend to keep in mind while designing Beta 5. At the same time we have to cope with a set of limits that we have to put on our imagination to design a game which we can [...]