Factions
In Beta 5, the only possible empires / fleets / etc. a player could encounter were controlled by another player. Only recently were introduced the PeaceKeepers, as a group intending to insure peace in the universe who enforces the protection of new players and respawned dead players.
In our opinion, this limits a bit the ingame possibilities. In particular action only occurs when a player or alliance decides to go to war ; otherwise the game can become quite boring since nothing much has to be done on the empire management point of view.
What we decided to introduce is a set of AI controlled factions whose behaviour is associated either with a species or with a specific alignment.