This post, the seventh in a series about Milestone 2′s database structure, describes the elements that are used to store information about empires. This includes the description of an empire itself, information about planets owned or visited by an empire, and diplomatic relations (enemies, allies and alliances).
Archive of posts tagged empire
Special agents
In Beta 5, the only possible way to interfere with other empires is to launch an attack fleet towards it and to take over one or several planets. While this is quite simple, this system presents some drawbacks. First of all having only one way to achieve a goal is quite limited. Moreover a small [...]
Alignment
Yes, the title of this post reminds of role playing games. It has a taste of good / neutral / evil. It has a taste of chaotic / neutral / lawful. It has a taste of player actions leading to a shift in his classification, leading to non player characters changing behaviour towards him. Well [...]