Posts tagged ‘empire’

Special agents

In Beta 5, the only possible way to interfere with other empires is to launch an attack fleet towards it and to take over one or several planets. While this is quite simple, this system presents some drawbacks. First of all having only one way to achieve a goal is quite limited. Moreover a small player can never do anything against a bigger one since his fleets get killed immediately.

In Beta 6, we will introduce new ways to take actions against a foreign empire. One of them is the introduction of special agents, or more basically spies. So, how is the system going to work?

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Alignment

Yes, the title of this post reminds of role playing games. It has a taste of good / neutral / evil. It has a taste of chaotic / neutral / lawful. It has a taste of player actions leading to a shift in his classification, leading to non player characters changing behaviour towards him. Well it’s a bit the idea, but not completely.

In most games like LegacyWorlds, it is very difficult to reach a good balance between ways of playing. By ways of playing I mean being an insane warmonger or staying put in your corner of the universe nursing your planets, etc. Indeed, some behaviours bring bigger advantages than others. In particular extreme behaviours, in conjunction with very high activity are often more fruitful than casual playing with a good balance between various attitudes.

Moreover the penalties attached to some behaviours are so little compared to what they bring that they end up being interesting to have whereas we might not want to encourage them. I think for instance of attacking young players as soon as they get out of protection, which is “fun” and gives Inflicted Damage Ranking points at little to no cost.

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