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	<title>LegacyWorlds Beta 6 &#187; choices</title>
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	<description>Updates on the new version's design and progress</description>
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		<title>The shape of things to come</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/</link>
		<comments>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comments</comments>
		<pubDate>Sat, 09 Feb 2008 11:31:20 +0000</pubDate>
		<dc:creator>TSeeker</dc:creator>
				<category><![CDATA[Game design]]></category>
		<category><![CDATA[alignments]]></category>
		<category><![CDATA[beta 5]]></category>
		<category><![CDATA[beta 6]]></category>
		<category><![CDATA[choices]]></category>
		<category><![CDATA[laws]]></category>
		<category><![CDATA[planets]]></category>
		<category><![CDATA[technologies]]></category>

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		<description><![CDATA[One thing that has become clear recently is that Beta 6 will not be the same game at all; while Beta 5 was already very far from Beta 4, it still amounted to the same principles: build factories, research technologies, build more ships than your neighbour and then bomb him back to the stone age. [...]]]></description>
			<content:encoded><![CDATA[<p>    One thing that has become clear recently is that Beta 6 will not be the same game <em>at all</em>; while Beta 5 was already very far from Beta 4, it still amounted to the same principles: build factories, research technologies, build more ships than your neighbour and then bomb him back to the stone age. Which is basically one big pissing contest. We are going to try and avoid that.</p>
<p>How, you say?&#8230;</p>
<p>The first thing is to make the new version about <em>choices</em>. Beta 5 was quite limited on this point &#8211; sure, you could choose to enact a law, or not, and you could decide to follow one strategy or another, that is either &#8220;fact-whoring&#8221; or &#8220;pop-whoring&#8221;. But that is far from enough.</p>
<p><span id="more-5"></span>One thing you should know about Beta 6 is that the amount of planets you&#8217;ll be controlling will be <em>massive </em>when compared to Beta 5 &#8211; probably up to a hundred, if not more, planets. You&#8217;ll also get to control star systems, not just because they contain planets, but as separate entities. There is already quite a variety of buildings, space stations and starbases available, and we are still in the process of adding more.</p>
<p>Technologies will change quite a bit as well. At the moment, a rough estimate would be around 600 or 700 technologies &#8211; we tried to write a list of technology categories, but stopped at 40 because we didn&#8217;t have all the elements. Some of these categories were quite generic, for example &#8220;Weapons&#8221; which we know will include at least 36 technologies.</p>
<p>Laws will work in a completely different way. In general, you&#8217;ll get to choose laws on a per-planet basis, and will have the choice between different options in different &#8220;classes&#8221; of regulations. The set of laws you enact will affect the direction your empire follows as a whole &#8211; which brings us to alignment.</p>
<p>Alignment describes the way your empire behaves in different domains, for example its attitude towards the different species that inhabit the planets it manages, or its attitude towards ecology &#8230; While this may seem trivial, being in an alignment or another will give you the ability to access completely separate branches of the tech graph, and more importantly, will allow you to reach an &#8220;achievement&#8221; in one of these alignments.</p>
<p>One of the problems we had with Beta 5 was the fact that money tended to accumulate, and &#8220;big&#8221; players would no longer find a way to use it. Well, Beta 6 will provide plenty of remedies to this. Many of the actions you&#8217;ll be able to perform will cost quite a bit of money; in addition, the fact that there are now 3 categories of weapons, which can only be blocked by a specific type of defense, will require you to adapt constantly to your enemy&#8217;s strategy when fighting a war &#8230; But then he might adapt to it &#8230; And you&#8217;ll need to adapt again &#8230; And so on.</p>
<p>Well, that&#8217;s all for now. Don&#8217;t expect us to post too often in here, but it will definitely happen on a regular basis.</p>
<p>Cheers,</p>
<p>TSeeker</p>
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