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Archive of posts tagged buildings

Milestone 2 – Database contents – Universe

This sixth post from the Milestone 2 database structure series describes the information that is associated with the universe: the map and the objects that are on it, as well as the description of a planet’s surface and operation.

Milestone 2 – Database contents – Game definitions

A lot of what goes on in the game follows rules which imply values which may be changed during the game for balancing reasons, or simply to fix a mistake. In this post: Internationalisation Resource types Natural resources Types of weaponry and defences Production and capability types Technologies Fleet strategies Defence strategies Attack strategies Relative [...]

Milestone 2 – Ground combat

I had thought this would be posted on Monday, but I didn’t have the time to do so – my apologies. This post will explain the basics of the ground combat system, which consists in three major steps: computing the “advantage” value, deciding which armies to drop to / to extract from the planet, and [...]

Stock markets (1/2)

Beta 6 introduces an optional system of stock markets which, while usually being beneficial as they increase revenues, also happen to create a small risk of economic depression. A planet’s stock market normally affects only the output of industrial factories – however, some laws allow the planet’s base income to be indexed on its value [...]

Employment

While Beta 5 only featured three different types of buildings, we stated in an earlier post that Beta 6 will feature dozens. But that isn’t the only building-related change Beta 6 will introduce, far from it. One of the worst defects in Beta 5 was the “optimal factories” computation – it relied on nothing but [...]