Travel and distances (4/5): interstellar travel
The previous posts in this series discussed generalities, stellar systems and special objects such as nebulae. The last element that needs to be considered to describe travel in the Legacy Worlds universe is actual interstellar travel.
Because of the structure of the universe in the new version, it is impossible to describe interstellar travel as simply as it was in Beta 5. It is impossible to fly through some of the map’s areas, while Beta 5 made sure that it was always possible to get from one point to another without passing through something that wasn’t reachable. In addition, the new version will allow players to use waypoints when determining a fleet’s trajectory; because that is possible, it is only logical that the game can propose optimal trajectories to the player. Finally, a lot of computations depend on the distance between two points - these computations should always use the best possible route.
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