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Archive of posts tagged battles

Milestone 2 – Ground combat

I had thought this would be posted on Monday, but I didn’t have the time to do so – my apologies. This post will explain the basics of the ground combat system, which consists in three major steps: computing the “advantage” value, deciding which armies to drop to / to extract from the planet, and [...]

Milestone 2 – Space combat

The last post gave a brief overview of the battle system as a whole. This post will concentrate on some important aspects of space combat which were not fully explained by the overview, namely target selection, weapons firing and interception. These three parts of the space combat resolution computation are heavily dependent on the strategies [...]

Milestone 2 – Battle system

While I had considered posting about fleet strategies and tactics, I thought it would be more appropriate to start from the beginning – the battle system itself. There are two major computations performed by the battle system. First, space combat is computed. Once this part is over, and provided there are still attacking ships in [...]

Milestone 2 – Weapons and defences

I am currently working on designing the M2 database. While quite a lot of the basic structure stays, there are many changes, especially as far as fleets and battles are concerned. In order to make sure that the fleet-related information is complete, the most crucial component is the battle system. It affects a few things [...]

Towards Milestones 2 and 3

The initial milestones post described milestone 2 as being oriented towards planet management and milestone 3 as introducing the new ships (in addition to the research system). Because the delay between milestones will be much higher than initially announced, a few changes need to be made. Milestone 1 is definitely not a good game, in [...]