Posts Tagged ‘aliens’

Species: Arc’kha’to

Posted by TSeeker on Monday, March 24th, 2008

The Arc’kha’to, often referred to as controllers, are a species of ugly, parasitic and predatory aliens.

Appearance

It is very hard to describe an Arc’kha’to as most of its appearance is determined by the host it currently uses. However, a host infested with an Arc’kha’to can be identified by the various protuberances and nodes that have pierced the host’s body.

(more…)

Species

Posted by ju on Monday, February 18th, 2008

In Beta 5, we considered only one species was inhabiting the universe: humans. Each player was the leader of a group of survivors from the destruction of Earth who were settling in a remote part of the universe.

However the universe is huge and not encountering anyone else than other humans feels a bit… poor. Therefore we decided to include other species in Beta 6. So who are they?

First of all we decided to include species living in very specific environments, such as nebulae, hyperspace, etc. Having fleets going through these places would lead to encounters with these aliens.

Then we also chose to add species living on planets. These species would already live there or evolve from normal human beings. Each player would then have to manage a mixed population, where each species would have its own needs and tolerance to game related factors such as employment, happiness level, corruption level, etc.

So far the exact list of species to be included in Beta 6 is still open but we plan on having around 20. Therefore the list is open to suggestions (with original names and short descriptions).

Do you think having several species in the universe, be it in special environments or on planets can bring new dimensions to the game?

Don’t you think it might get too difficult to have to make several population groups happy on each planet of your empire?

Do you think we intend to have enough / too many / too few different species?