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	<title>Comments for LegacyWorlds Beta 6</title>
	<atom:link href="http://blog.legacyworlds.com/index.php/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.legacyworlds.com</link>
	<description>Updates on the new version's design and progress</description>
	<lastBuildDate>Mon, 19 Jul 2010 07:31:40 +0000</lastBuildDate>
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		<title>Comment on Missile countermeasures by TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/comment-page-1/#comment-571</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Mon, 19 Jul 2010 07:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/#comment-571</guid>
		<description>That would still unbalance the system. The idea behind the whole &quot;3 types of weapons vs 3 types of defences&quot; thing is to make sure players have to adapt their fleets as they fight. If one of the weapon types becomes useless (or at least not as efficient) while the majority of the enemy fleet is not actually equipped with the correct type of defences, then this system becomes pointless.</description>
		<content:encoded><![CDATA[<p>That would still unbalance the system. The idea behind the whole &#8220;3 types of weapons vs 3 types of defences&#8221; thing is to make sure players have to adapt their fleets as they fight. If one of the weapon types becomes useless (or at least not as efficient) while the majority of the enemy fleet is not actually equipped with the correct type of defences, then this system becomes pointless.</p>
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		<title>Comment on Military factories vs. industrial factories by Absolutis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-15/military-factories-vs-industrial-factories/comment-page-1/#comment-567</link>
		<dc:creator>Absolutis</dc:creator>
		<pubDate>Sun, 18 Jul 2010 04:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-15/military-factories-vs-industrial-factories/#comment-567</guid>
		<description>Okey, then they will increase the production.</description>
		<content:encoded><![CDATA[<p>Okey, then they will increase the production.</p>
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	<item>
		<title>Comment on Missile countermeasures by Absolutis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/comment-page-1/#comment-566</link>
		<dc:creator>Absolutis</dc:creator>
		<pubDate>Sun, 18 Jul 2010 04:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/#comment-566</guid>
		<description>Maybe 2 types of ship missile countermeasures: ones that protect the whole fleet and ones who protect only the ship?</description>
		<content:encoded><![CDATA[<p>Maybe 2 types of ship missile countermeasures: ones that protect the whole fleet and ones who protect only the ship?</p>
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		<title>Comment on Military factories vs. industrial factories by TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-15/military-factories-vs-industrial-factories/comment-page-1/#comment-560</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Fri, 16 Jul 2010 07:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-15/military-factories-vs-industrial-factories/#comment-560</guid>
		<description>We have &quot;generators&quot; (or more accurately &quot;power plants&quot;, if I remember correctly) in the wiki, but they increase productivity instead of reducing costs. Which, of course, leads to the same thing: more production for less resources.</description>
		<content:encoded><![CDATA[<p>We have &#8220;generators&#8221; (or more accurately &#8220;power plants&#8221;, if I remember correctly) in the wiki, but they increase productivity instead of reducing costs. Which, of course, leads to the same thing: more production for less resources.</p>
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	<item>
		<title>Comment on Species by TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-18/species/comment-page-1/#comment-559</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Fri, 16 Jul 2010 07:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-18/species/#comment-559</guid>
		<description>We already have species that more or less match this description, despite their having nothing to do with humans. Please do not suggest any more species, we already have 23 (which is A LOT).</description>
		<content:encoded><![CDATA[<p>We already have species that more or less match this description, despite their having nothing to do with humans. Please do not suggest any more species, we already have 23 (which is A LOT).</p>
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	<item>
		<title>Comment on Missile countermeasures by TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/comment-page-1/#comment-558</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Fri, 16 Jul 2010 07:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/#comment-558</guid>
		<description>No, they will not. It would be pretty pointless as that would unbalance the whole system.</description>
		<content:encoded><![CDATA[<p>No, they will not. It would be pretty pointless as that would unbalance the whole system.</p>
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	<item>
		<title>Comment on Missile countermeasures by Absolutis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/comment-page-1/#comment-557</link>
		<dc:creator>Absolutis</dc:creator>
		<pubDate>Fri, 16 Jul 2010 05:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-03-04/missile-countermeasures/#comment-557</guid>
		<description>By the way, will a ship&#039;s missile countermeasures protect the whole fleet?</description>
		<content:encoded><![CDATA[<p>By the way, will a ship&#8217;s missile countermeasures protect the whole fleet?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ship hulls by Absolutis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-03-20/ship-hulls/comment-page-1/#comment-553</link>
		<dc:creator>Absolutis</dc:creator>
		<pubDate>Thu, 15 Jul 2010 15:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-03-20/ship-hulls/#comment-553</guid>
		<description>There should be an another hull size between medium and big, large.</description>
		<content:encoded><![CDATA[<p>There should be an another hull size between medium and big, large.</p>
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	</item>
	<item>
		<title>Comment on Ship design by Absolutis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-552</link>
		<dc:creator>Absolutis</dc:creator>
		<pubDate>Thu, 15 Jul 2010 15:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-552</guid>
		<description>@ironman think of moving a small space station with an colossal ship full of generators and motors.</description>
		<content:encoded><![CDATA[<p>@ironman think of moving a small space station with an colossal ship full of generators and motors.</p>
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	<item>
		<title>Comment on Species by Absolutis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-18/species/comment-page-1/#comment-551</link>
		<dc:creator>Absolutis</dc:creator>
		<pubDate>Thu, 15 Jul 2010 14:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-18/species/#comment-551</guid>
		<description>New specie- ArtiMind™ 
Not exactly a bot, but a mind of a creature uploaded into a computer inside a hard core and a robotic body outside the core. They are much like biological drones, but still like humans. They are resistant to propaganda, thats both good and bad The good things are that they are intelligent, so they can do research and they are usually strong so they are better at working. The bad things are that they are a bit more peaceful than humans and  they have more needs than bio drones, altough still less than humans. (They do not need food or WCs , but still need some entertainment and stuff.</description>
		<content:encoded><![CDATA[<p>New specie- ArtiMind™<br />
Not exactly a bot, but a mind of a creature uploaded into a computer inside a hard core and a robotic body outside the core. They are much like biological drones, but still like humans. They are resistant to propaganda, thats both good and bad The good things are that they are intelligent, so they can do research and they are usually strong so they are better at working. The bad things are that they are a bit more peaceful than humans and  they have more needs than bio drones, altough still less than humans. (They do not need food or WCs , but still need some entertainment and stuff.</p>
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