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Beta 6 Milestone 1 is online

After quite a few mishaps, and a lot of real-life related delay, I am happy to announce that the first milestone to Beta 6 is finally ready. As was said in the initial description, this release is not anything like Beta 6 should be in terms of game or interface. It is meant to be [...]

Milestone 1 delayed :(

Hey guys. It would appear that the schedule I gave for milestones was a bit too enthusiastic. As you know, LWB6 is a complete rewrite of the game. In a different language. And therefore, using different libraries, some of them chosen completely at “random” (that is, based purely on API cleanliness). Two weeks ago I [...]

Happy New Year!

Hey, The Legacy Worlds team wanted to wish all of you a happy new year 2009. Also, we’re still working. While LWB6 might look more and more like vaporware to many of you, the truth is we are trying to write something really different, and really big. Besides, it’s not like any of us can [...]

Back to business

Hello guys, It’s been a while since we last updated this blog. Both Ju and I have been busy with other endeavours (work-related stuff, mostly) so we haven’t been able to work on Legacy Worlds as much as we’d have wanted to. Add this to the fact that the latest additions to the development wiki [...]

Welcome to the LW Beta 6 development log

The “Beta” qualifier which has always been attached to LegacyWorlds implies the game is a work in progress which we aren’t satisfied enough with to consider it a final version. The “New and Improved Features” forum has been an endless source of suggestions for future releases. As those of you who go on irc.legacyworlds.com on [...]