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Archive of posts filed under the Development category.

Milestone 2 – Battle system

While I had considered posting about fleet strategies and tactics, I thought it would be more appropriate to start from the beginning – the battle system itself. There are two major computations performed by the battle system. First, space combat is computed. Once this part is over, and provided there are still attacking ships in [...]

Milestone 2 – Weapons and defences

I am currently working on designing the M2 database. While quite a lot of the basic structure stays, there are many changes, especially as far as fleets and battles are concerned. In order to make sure that the fleet-related information is complete, the most crucial component is the battle system. It affects a few things [...]

Beta 6 Milestone 1 – Tips

These tips were sent through game-wise administrative messages during the first week of the M1 game. I’m reposting them here for those who missed them.

Towards Milestones 2 and 3

The initial milestones post described milestone 2 as being oriented towards planet management and milestone 3 as introducing the new ships (in addition to the research system). Because the delay between milestones will be much higher than initially announced, a few changes need to be made. Milestone 1 is definitely not a good game, in [...]

Beta 6 Milestone 1 – Software architecture

I have stated numerous times that one of the primary goals of Milestone 1 was to have a clean basis for future development. This post – which will probably interest only a minority of people – is a brief overview of the design and technical choices that were made.

Beta 6 Milestone 1 – Administration Interface

With Beta 6 being a complete rewrite of the game, it presented an opportunity to include many features that were missing in earlier versions of the game such as administration tools. Milestone 1 has an incredibly detailed administration interface with a large array of options to control almost every aspect of the game. Depending on [...]

Beta 6 Milestone 1 – Game and interface

The game itself really wasn’t the point of this release; neither was the user interface. However, since they are of interest to just about everyone who wants to play it, giving a little more information about it seemed appropriate. This is especially important for Beta 5 players, as a few things might surprise them – [...]

Beta 6 Milestone 1 is online

After quite a few mishaps, and a lot of real-life related delay, I am happy to announce that the first milestone to Beta 6 is finally ready. As was said in the initial description, this release is not anything like Beta 6 should be in terms of game or interface. It is meant to be [...]

Milestone 1 delayed :(

Hey guys. It would appear that the schedule I gave for milestones was a bit too enthusiastic. As you know, LWB6 is a complete rewrite of the game. In a different language. And therefore, using different libraries, some of them chosen completely at “random” (that is, based purely on API cleanliness). Two weeks ago I [...]

Milestones to Beta 6

Because the current development model for Beta 6, which consists in brainstorming and writing everything down, is not going anywhere soon, I think it’s time I get to work on implementing at least some of it. The new development model is based on milestones; each milestone is a step towards Beta 6. Progress will be [...]