Skip to content
 

Beta 6 Milestone 1 – Tips

These tips were sent through game-wise administrative messages during the first week of the M1 game. I’m reposting them here for those who missed them.

Beware the build queues

While the build queues have a seemingly infinite capacity that is not limited by the amount of money you have in reserve, they will grind to a halt if you run out of money!
In addition, civilian build queues take priority over military build queues, so if you’re down to 0 bgc, your ships will never be ready in time.

No Hyperspace

Because M1 is mostly a test of the new game engine, some features were removed completely. This includes Hyperspace.
Don’t wait for cruisers! Your fighters will be able to get to the next system without help.

Technologies

Remember: technologies in B6M1 have no direct effects. Instead, they allow you to build new things.
For example, do not expect a population growth increase from implementing Corpse Reanimation; you will have to build Reanimation Centres on your planets.

Happiness

Whenever something affects happiness, its value does not change immediately.
The planet page’s General tab will indicate that the happiness is changing, and give an indication about how much it is changing:

  • “+” and “-” after the happiness value indicate that it is increasing or decreasing by less than 10%,
  • “++” and “–” indicate that it is increasing or decreasing by more than 10%.

Employment

One of the three factors which influence happiness is employment.
Buildings provide jobs, which your population then man. Keep the jobs / population ratio close to 1 for higher happiness. You may go up to 2, but past that, happiness will degrade really rapidly.

Empire size

The size of your empire has a strong influence over your planets’ happiness.
Happiness will increase until your empire reaches 10 planets. Beyond that, it will start decreasing, reaching 50% at 20 planets and degrading much faster beyond that.

Population growth

As usual, happiness is the main factor controlling population growth. Every 24h in real life, your population increases by ( growth factor * happiness / 100 ).
The growth factor is initially set to 50. However, each Reanimation Centre building constructed on a planet increases the growth factor by 10.

2 Comments

  1. Johns says:

    I’m kinda lost:P can my fighters capture planets or do i still need GA ships or whatever? Also why does everything take like 2 weeks to build?

  2. TSeeker says:

    “can my fighters capture planets or do i still need GA ships or whatever?”

    There are no GA ships – anything, in any quantity, can capture a planet.

    “Also why does everything take like 2 weeks to build?”

    The time to build is displayed as game time by default (1H in game time == 1 tick, which is usually 1 minute). You should be able to see the actual RL time when hovering over a game time (some browsers do not do it properly, however). And you can switch between GT and RLT using the preferences on the account page.

Leave a Reply