Generators (2/2)

As a follow up from our previous post about generators which can be installed in ships, this post presents the last two categories: biological generators and zero-point generators.

Biological generators are generators based on biological reactions. They are of course only compatible with biological hulls.

Generator name Notes
Photosynthetic generator The ship’s “skin” is covered with photosynthesis-capable cells.
Mytochondrial generator This organ concentrates as many mytochondrions as possible within its cells.
Improved metabolism This special module is not a generator per se; however, adding it on a biological ship causes the ship to create more energy.
Phased mythochondrial generator This organ uses phase-shifting to regroup multiple mytochondrial generators in the same space.
Radiation harvesters A specialized organ of the ship, it harnesses deep space radiation and converts it to energy
Kynetic converters These specialised cells grow onto the ship’s “skin”, where they collect energy from collisions with dust and micro-meteorites.
Magnetic converters This organ extracts energy from magnetic fields the ship flies through.

Zero-point generators rely on advanced knowledge of the universe’s underlying structure. They are based on advanced concepts and considered to be compatible with both mechanical and biological ships.

Generator name Notes
Zero-point extractor These generators use vacuum energy - an underlying background energy that exists in space even when devoid of matter.
Planck extractor A finer version of the zero-point extractor.
Matter converter This generator is able to transform just about anything that has a mass into energy.
Vacuum integrator This generator combines the abilities of the Planck extractor with that of the matter convertor, being able to convert even the smallest amount of matter into energy.

 

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