Generators (2/2)
As a follow up from our previous post about generators which can be installed in ships, this post presents the last two categories: biological generators and zero-point generators.
Biological generators are generators based on biological reactions. They are of course only compatible with biological hulls.
| Generator name | Notes |
|---|---|
| Photosynthetic generator | The ship’s “skin” is covered with photosynthesis-capable cells. |
| Mytochondrial generator | This organ concentrates as many mytochondrions as possible within its cells. |
| Improved metabolism | This special module is not a generator per se; however, adding it on a biological ship causes the ship to create more energy. |
| Phased mythochondrial generator | This organ uses phase-shifting to regroup multiple mytochondrial generators in the same space. |
| Radiation harvesters | A specialized organ of the ship, it harnesses deep space radiation and converts it to energy |
| Kynetic converters | These specialised cells grow onto the ship’s “skin”, where they collect energy from collisions with dust and micro-meteorites. |
| Magnetic converters | This organ extracts energy from magnetic fields the ship flies through. |
Zero-point generators rely on advanced knowledge of the universe’s underlying structure. They are based on advanced concepts and considered to be compatible with both mechanical and biological ships.
| Generator name | Notes |
|---|---|
| Zero-point extractor | These generators use vacuum energy - an underlying background energy that exists in space even when devoid of matter. |
| Planck extractor | A finer version of the zero-point extractor. |
| Matter converter | This generator is able to transform just about anything that has a mass into energy. |
| Vacuum integrator | This generator combines the abilities of the Planck extractor with that of the matter convertor, being able to convert even the smallest amount of matter into energy. |
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