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	<title>Comments on: Missiles</title>
	<atom:link href="http://blog.legacyworlds.com/index.php/2008-02-17/missiles/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/</link>
	<description>Updates on the new version&#039;s design and progress</description>
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		<title>By: Yuckwitte</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-305</link>
		<dc:creator>Yuckwitte</dc:creator>
		<pubDate>Wed, 07 May 2008 08:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-305</guid>
		<description>The main point I was getting at was: It doesnt matter if they go &quot;Ack! We need to protect ourselves&quot; the technology never works and should be delayed  past (and a considerable amount) the tech level of the agressive technology.  I mean, Anti Missile Systems dont work nowadays but maybe after a considerable amount of time has past, why should they work sooner, later :P</description>
		<content:encoded><![CDATA[<p>The main point I was getting at was: It doesnt matter if they go &#8220;Ack! We need to protect ourselves&#8221; the technology never works and should be delayed  past (and a considerable amount) the tech level of the agressive technology.  I mean, Anti Missile Systems dont work nowadays but maybe after a considerable amount of time has past, why should they work sooner, later <img src='http://blog.legacyworlds.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-300</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Wed, 07 May 2008 07:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-300</guid>
		<description>@Yuckwitte,
I believe that, as soon as an empire starts working on the weapon and sees their prototype&#039;s results, they&#039;ll go &quot;Ack! We need to protect ourselves against this in case the neighbour gets it!&quot;. So yeah, you would definitely get a very basic version of the weapon itself before getting something to protect you specifically from it, although some of your existing technologies might be enough to stop it anyways.</description>
		<content:encoded><![CDATA[<p>@Yuckwitte,<br />
I believe that, as soon as an empire starts working on the weapon and sees their prototype&#8217;s results, they&#8217;ll go &#8220;Ack! We need to protect ourselves against this in case the neighbour gets it!&#8221;. So yeah, you would definitely get a very basic version of the weapon itself before getting something to protect you specifically from it, although some of your existing technologies might be enough to stop it anyways.</p>
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	<item>
		<title>By: Yuckwitte</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-298</link>
		<dc:creator>Yuckwitte</dc:creator>
		<pubDate>Wed, 07 May 2008 07:51:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-298</guid>
		<description>(or so I think... I dont really know :P)</description>
		<content:encoded><![CDATA[<p>(or so I think&#8230; I dont really know <img src='http://blog.legacyworlds.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )</p>
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	<item>
		<title>By: Yuckwitte</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-293</link>
		<dc:creator>Yuckwitte</dc:creator>
		<pubDate>Wed, 07 May 2008 07:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-293</guid>
		<description>Oh, and I like the reference to Hyperturing (Being greater then that of Alan Turing&#039;s defintion of intelligent...)</description>
		<content:encoded><![CDATA[<p>Oh, and I like the reference to Hyperturing (Being greater then that of Alan Turing&#8217;s defintion of intelligent&#8230;)</p>
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	<item>
		<title>By: Yuckwitte</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-292</link>
		<dc:creator>Yuckwitte</dc:creator>
		<pubDate>Wed, 07 May 2008 06:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-292</guid>
		<description>Just a comment on real life missile defence systems... They don&#039;t work!

/me looks at the billions of dollars the USA has spent trying to create one that works... 

I mean, when creating these technologies/facilities, it might be more realistic (However, not nessiserily better) to delay them for a bit, so that people have had IPBMs for a while before anything is proven to work against them :P</description>
		<content:encoded><![CDATA[<p>Just a comment on real life missile defence systems&#8230; They don&#8217;t work!</p>
<p>/me looks at the billions of dollars the USA has spent trying to create one that works&#8230; </p>
<p>I mean, when creating these technologies/facilities, it might be more realistic (However, not nessiserily better) to delay them for a bit, so that people have had IPBMs for a while before anything is proven to work against them <img src='http://blog.legacyworlds.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: wiles9</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-195</link>
		<dc:creator>wiles9</dc:creator>
		<pubDate>Thu, 13 Mar 2008 12:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-195</guid>
		<description>cool thanks, i get ya now. I should have remembered about the protection</description>
		<content:encoded><![CDATA[<p>cool thanks, i get ya now. I should have remembered about the protection</p>
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		<title>By: TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-194</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Thu, 13 Mar 2008 12:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-194</guid>
		<description>@Wiles
Regarding development levels, the possibility of attacking weaker, defenseless players with IPBMs is severely limited by two things: the fact that it&#039;s impossible to send IPBMs to different layers (hence their usefulness being mostly limited to &quot;killing the bastard who&#039;s just started invading the layer&quot;) and the fact that protection zones should segregate players with similar abilities together. When protection finally drops, most relatively active players (i.e. guys who play for, say, 30 minutes a day) should have at least basic protection against IPBMs (if they worked on it a bit, anyways).</description>
		<content:encoded><![CDATA[<p>@Wiles<br />
Regarding development levels, the possibility of attacking weaker, defenseless players with IPBMs is severely limited by two things: the fact that it&#8217;s impossible to send IPBMs to different layers (hence their usefulness being mostly limited to &#8220;killing the bastard who&#8217;s just started invading the layer&#8221;) and the fact that protection zones should segregate players with similar abilities together. When protection finally drops, most relatively active players (i.e. guys who play for, say, 30 minutes a day) should have at least basic protection against IPBMs (if they worked on it a bit, anyways).</p>
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		<title>By: wiles9</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-192</link>
		<dc:creator>wiles9</dc:creator>
		<pubDate>Thu, 13 Mar 2008 12:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-192</guid>
		<description>I like the idea of IPBM, its realistic, as wars develop, less troops get involved. So why not on a grand scale in the future??

I agree with &quot; It’d be a double-edged sword. &quot; I think that once the missile is sent, nothing can be done. Its locked on and WILL reach the target if not intercepted.

Technologies to stop this should exist as they already do. But they are expensive to run, as are missiles expensive to build.

if I am being defensive, i run lots of missile defenses everywhere, i suffer cause i dont make much money. Hence open myself to fleet attacks. You see where that leads. Its a balance for the player to decide..

If in attacking mind, I build lots of missiles, and they all fail.. im screwed after spending all my money on it. Or I get lucky, and I strike cause the fool didnt have ANY missile defenses muhahaa, then its worth the money.

If all players develop at the same level this is good. But if a player is new, then we come to a problem. Only way I can see this being fixed is if they join alliances, and ask for missile defenses to be built for them. But this requires players to get involved and be active. Sometimes this doesnt happen... then people complain they get bashed.

My two cents. Just more ideas to add to the pile. No major solutions though sorry ^^</description>
		<content:encoded><![CDATA[<p>I like the idea of IPBM, its realistic, as wars develop, less troops get involved. So why not on a grand scale in the future??</p>
<p>I agree with &#8221; It’d be a double-edged sword. &#8221; I think that once the missile is sent, nothing can be done. Its locked on and WILL reach the target if not intercepted.</p>
<p>Technologies to stop this should exist as they already do. But they are expensive to run, as are missiles expensive to build.</p>
<p>if I am being defensive, i run lots of missile defenses everywhere, i suffer cause i dont make much money. Hence open myself to fleet attacks. You see where that leads. Its a balance for the player to decide..</p>
<p>If in attacking mind, I build lots of missiles, and they all fail.. im screwed after spending all my money on it. Or I get lucky, and I strike cause the fool didnt have ANY missile defenses muhahaa, then its worth the money.</p>
<p>If all players develop at the same level this is good. But if a player is new, then we come to a problem. Only way I can see this being fixed is if they join alliances, and ask for missile defenses to be built for them. But this requires players to get involved and be active. Sometimes this doesnt happen&#8230; then people complain they get bashed.</p>
<p>My two cents. Just more ideas to add to the pile. No major solutions though sorry ^^</p>
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		<title>By: ju</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-131</link>
		<dc:creator>ju</dc:creator>
		<pubDate>Mon, 18 Feb 2008 21:33:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-131</guid>
		<description>The thing is, space drilling technologies implies... creating a black hole which eats up a whole system in the source layer to generate enough energy to send fleets to the other layer. You won&#039;t do that to send a missile through...</description>
		<content:encoded><![CDATA[<p>The thing is, space drilling technologies implies&#8230; creating a black hole which eats up a whole system in the source layer to generate enough energy to send fleets to the other layer. You won&#8217;t do that to send a missile through&#8230;</p>
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		<title>By: Lemorsa</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-17/missiles/comment-page-1/#comment-130</link>
		<dc:creator>Lemorsa</dc:creator>
		<pubDate>Mon, 18 Feb 2008 17:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-17/missiles/#comment-130</guid>
		<description>thats kinda what I&#039;m thinking, plus, realistically, it would be too dangerous to send  an IPBM through a super gate itself...</description>
		<content:encoded><![CDATA[<p>thats kinda what I&#8217;m thinking, plus, realistically, it would be too dangerous to send  an IPBM through a super gate itself&#8230;</p>
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