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	<title>Comments on: Ship design</title>
	<atom:link href="http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/</link>
	<description>Updates on the new version&#039;s design and progress</description>
	<lastBuildDate>Thu, 01 Sep 2011 22:05:29 +0000</lastBuildDate>
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		<title>By: Nemesis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-3444</link>
		<dc:creator>Nemesis</dc:creator>
		<pubDate>Thu, 01 Sep 2011 22:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-3444</guid>
		<description>If you post on a few forums and do a little promotion to build up a base like there used to be then you may get some money from google ads?</description>
		<content:encoded><![CDATA[<p>If you post on a few forums and do a little promotion to build up a base like there used to be then you may get some money from google ads?</p>
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		<title>By: TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-3419</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Wed, 31 Aug 2011 09:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-3419</guid>
		<description>For now, I&#039;m afraid so... Too many things to do at the same time, and it&#039;s not like I&#039;m getting paid for LW.</description>
		<content:encoded><![CDATA[<p>For now, I&#8217;m afraid so&#8230; Too many things to do at the same time, and it&#8217;s not like I&#8217;m getting paid for LW.</p>
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		<title>By: Nemesis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-3418</link>
		<dc:creator>Nemesis</dc:creator>
		<pubDate>Wed, 31 Aug 2011 09:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-3418</guid>
		<description>Is this game completely dead now TSeeker?</description>
		<content:encoded><![CDATA[<p>Is this game completely dead now TSeeker?</p>
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		<title>By: TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-720</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Fri, 20 Aug 2010 07:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-720</guid>
		<description>Regarding fleet/ship display, it&#039;s a hard question. At the moment, since I&#039;m working on M2, I have to work on a partial representation of it (not including hauls, as there is no hyperspace yet). The idea is to use something similar to M1&#039;s fleet view as an overview, and clicking gives you details on a ship.

Regarding &quot;carrier&quot; ships, my idea is to have smaller ships attach to a specific carrier (either manually or automatically if the fleet is given an order to move/go on HSSB before a ship has been assigned to a carrier manually). I can then display the list as a tree (first indicating only e.g. &quot;X fighters&quot;, and showing actual ships on click).

In order to know how many ships a carrier can hold, I&#039;ll add two fields (size in haul, haul size; the latter being displayed as free/available).

&quot;what’s the largest size hull that can be transported?&quot; -&gt; no idea, haven&#039;t really gotten to that part yet. A good estimate would be that anything above &quot;huge&quot; cannot be transported (enormous, gigantic and colossal).</description>
		<content:encoded><![CDATA[<p>Regarding fleet/ship display, it&#8217;s a hard question. At the moment, since I&#8217;m working on M2, I have to work on a partial representation of it (not including hauls, as there is no hyperspace yet). The idea is to use something similar to M1&#8242;s fleet view as an overview, and clicking gives you details on a ship.</p>
<p>Regarding &#8220;carrier&#8221; ships, my idea is to have smaller ships attach to a specific carrier (either manually or automatically if the fleet is given an order to move/go on HSSB before a ship has been assigned to a carrier manually). I can then display the list as a tree (first indicating only e.g. &#8220;X fighters&#8221;, and showing actual ships on click).</p>
<p>In order to know how many ships a carrier can hold, I&#8217;ll add two fields (size in haul, haul size; the latter being displayed as free/available).</p>
<p>&#8220;what’s the largest size hull that can be transported?&#8221; -> no idea, haven&#8217;t really gotten to that part yet. A good estimate would be that anything above &#8220;huge&#8221; cannot be transported (enormous, gigantic and colossal).</p>
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		<title>By: ironman</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-719</link>
		<dc:creator>ironman</dc:creator>
		<pubDate>Thu, 19 Aug 2010 23:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-719</guid>
		<description>One question, how will it be displayed on the fleets page 
for example say you have
number - design name- size hull 
10 pt boats - very small hull
24 destroyers- small hull
12 cruisers - medium hull
6 battleships- huge hull
1 escort carrier - large hull 
2 carriers - huge hull 
1 auxiliary vessle - huge hull

how would all this be displayed if it was one fleet? And how could we tell how much non hyperspace ships could a ship hold
what&#039;s the largest size hull that can be transported?</description>
		<content:encoded><![CDATA[<p>One question, how will it be displayed on the fleets page<br />
for example say you have<br />
number &#8211; design name- size hull<br />
10 pt boats &#8211; very small hull<br />
24 destroyers- small hull<br />
12 cruisers &#8211; medium hull<br />
6 battleships- huge hull<br />
1 escort carrier &#8211; large hull<br />
2 carriers &#8211; huge hull<br />
1 auxiliary vessle &#8211; huge hull</p>
<p>how would all this be displayed if it was one fleet? And how could we tell how much non hyperspace ships could a ship hold<br />
what&#8217;s the largest size hull that can be transported?</p>
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		<title>By: TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-706</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Sat, 14 Aug 2010 20:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-706</guid>
		<description>I&#039;m going to reply to the last part of your post. Space stations will always be built piece by piece - actually, you build the station&#039;s main structure, then you build modules on top of that structure. In terms of &quot;role&quot;, they are closer to extensions of the planet&#039;s surface than they are to ships (there are also &quot;special&quot; stations that are built/managed on a per-system basis, or at the level of supergates, but... haven&#039;t figured out those parts of the rules yet)

Regarding the first part, I am still not convinced that moving a station brings anything to the game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to reply to the last part of your post. Space stations will always be built piece by piece &#8211; actually, you build the station&#8217;s main structure, then you build modules on top of that structure. In terms of &#8220;role&#8221;, they are closer to extensions of the planet&#8217;s surface than they are to ships (there are also &#8220;special&#8221; stations that are built/managed on a per-system basis, or at the level of supergates, but&#8230; haven&#8217;t figured out those parts of the rules yet)</p>
<p>Regarding the first part, I am still not convinced that moving a station brings anything to the game.</p>
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		<title>By: ironman</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-696</link>
		<dc:creator>ironman</dc:creator>
		<pubDate>Fri, 13 Aug 2010 22:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-696</guid>
		<description>Well if you realy wanted to move space stations, just take them apart and transport them in ships. Like the space shuttle moves satalites. The ships hanger could be used to transport the space stations and like factories, it would take time to deconstruct them, pack them up and transport them. Ships could be taken from an existing combat fleet, but would have reduced combat due to civvies present. So the unknowing of an attack could be defended against, but you could loose parts of the space station. Just an idea for cash strapped players, build an expensive space station part by part. Although designs would made, a contribution part of a larger sum could be made when a player finds that cash. And if any parts are lost, you just contribute to the existing space station, and the required parts are built ready to be shiped to the incomplete space station.</description>
		<content:encoded><![CDATA[<p>Well if you realy wanted to move space stations, just take them apart and transport them in ships. Like the space shuttle moves satalites. The ships hanger could be used to transport the space stations and like factories, it would take time to deconstruct them, pack them up and transport them. Ships could be taken from an existing combat fleet, but would have reduced combat due to civvies present. So the unknowing of an attack could be defended against, but you could loose parts of the space station. Just an idea for cash strapped players, build an expensive space station part by part. Although designs would made, a contribution part of a larger sum could be made when a player finds that cash. And if any parts are lost, you just contribute to the existing space station, and the required parts are built ready to be shiped to the incomplete space station.</p>
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		<title>By: Absolutis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-552</link>
		<dc:creator>Absolutis</dc:creator>
		<pubDate>Thu, 15 Jul 2010 15:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-552</guid>
		<description>@ironman think of moving a small space station with an colossal ship full of generators and motors.</description>
		<content:encoded><![CDATA[<p>@ironman think of moving a small space station with an colossal ship full of generators and motors.</p>
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		<title>By: ironman</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-476</link>
		<dc:creator>ironman</dc:creator>
		<pubDate>Wed, 03 Mar 2010 18:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-476</guid>
		<description>as many people say about the blue prints, in real life if you trash a blue print, units which were made using it are still fine you just cant build anymore

as moving space stations is concerned you could have like a tug ship kinda thing. but it takes forever to move them, (half day from one planet to its neighbor)

if the ship design is as good as it sounds, beta 6 will be an ultimate online game 

enough said</description>
		<content:encoded><![CDATA[<p>as many people say about the blue prints, in real life if you trash a blue print, units which were made using it are still fine you just cant build anymore</p>
<p>as moving space stations is concerned you could have like a tug ship kinda thing. but it takes forever to move them, (half day from one planet to its neighbor)</p>
<p>if the ship design is as good as it sounds, beta 6 will be an ultimate online game </p>
<p>enough said</p>
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		<title>By: Absolutis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/comment-page-1/#comment-463</link>
		<dc:creator>Absolutis</dc:creator>
		<pubDate>Mon, 08 Feb 2010 17:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-13/ship-design/#comment-463</guid>
		<description>What do you think of the ship design possibility?
Great! An essential step towards to an &quot;elite&quot; space online game.

Do you think it is too complex for an online game?
No, no, never! as wiles9 said, the limit would still be good. My suggestion is that you can still keep the fleets what are from a deleted design, but you aren&#039;t able to build more.

Do you think it could bring new possibilities to the game?
Yes, definitely.</description>
		<content:encoded><![CDATA[<p>What do you think of the ship design possibility?<br />
Great! An essential step towards to an &#8220;elite&#8221; space online game.</p>
<p>Do you think it is too complex for an online game?<br />
No, no, never! as wiles9 said, the limit would still be good. My suggestion is that you can still keep the fleets what are from a deleted design, but you aren&#8217;t able to build more.</p>
<p>Do you think it could bring new possibilities to the game?<br />
Yes, definitely.</p>
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