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	<title>Comments on: The shape of things to come</title>
	<atom:link href="http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/</link>
	<description>Updates on the new version's design and progress</description>
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		<title>By: Lemorsa</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-155</link>
		<dc:creator>Lemorsa</dc:creator>
		<pubDate>Tue, 26 Feb 2008 15:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-155</guid>
		<description>Lol, I&#039;ll work on that...:)</description>
		<content:encoded><![CDATA[<p>Lol, I&#8217;ll work on that&#8230;:)</p>
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		<title>By: ju</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-154</link>
		<dc:creator>ju</dc:creator>
		<pubDate>Mon, 25 Feb 2008 11:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-154</guid>
		<description>Speeding up is easier said than done ;) We all have a life out of LW and can&#039;t spend as much time on it as one would like to. Moreover we don&#039;t have enough people with development skills. Find us developers ready to code for free and we might speed up ;)</description>
		<content:encoded><![CDATA[<p>Speeding up is easier said than done <img src='http://blog.legacyworlds.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  We all have a life out of LW and can&#8217;t spend as much time on it as one would like to. Moreover we don&#8217;t have enough people with development skills. Find us developers ready to code for free and we might speed up <img src='http://blog.legacyworlds.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Lemorsa</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-153</link>
		<dc:creator>Lemorsa</dc:creator>
		<pubDate>Mon, 25 Feb 2008 02:02:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-153</guid>
		<description>So, speed it up!! :)</description>
		<content:encoded><![CDATA[<p>So, speed it up!! <img src='http://blog.legacyworlds.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-149</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Sun, 24 Feb 2008 08:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-149</guid>
		<description>Unfortunately not :( It is still in the design phase ...</description>
		<content:encoded><![CDATA[<p>Unfortunately not <img src='http://blog.legacyworlds.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  It is still in the design phase &#8230;</p>
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		<title>By: Lemorsa</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-148</link>
		<dc:creator>Lemorsa</dc:creator>
		<pubDate>Sun, 24 Feb 2008 06:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-148</guid>
		<description>I just want to throw a quick question out there, why do i have to wait so long to play this game. Here you get me all excited about all these things to come, and then you tell me i have to wait. ITS NOT FAIR! You guys should be working on this game every second of the day, forget about work, forget about family, forget about life in general, and just make this for me!

Heh-em... sorry about the random outburst, but this is going to a great game... I shouldn&#039;t be so impatient, I mean, with how hard you&#039;re working, i know this should be out in a few days, right?</description>
		<content:encoded><![CDATA[<p>I just want to throw a quick question out there, why do i have to wait so long to play this game. Here you get me all excited about all these things to come, and then you tell me i have to wait. ITS NOT FAIR! You guys should be working on this game every second of the day, forget about work, forget about family, forget about life in general, and just make this for me!</p>
<p>Heh-em&#8230; sorry about the random outburst, but this is going to a great game&#8230; I shouldn&#8217;t be so impatient, I mean, with how hard you&#8217;re working, i know this should be out in a few days, right?</p>
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		<title>By: ju</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-87</link>
		<dc:creator>ju</dc:creator>
		<pubDate>Sun, 17 Feb 2008 16:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-87</guid>
		<description>That&#039;s one of the elements I hid behind the &quot;differences between stellar systems&quot;, Cyliis. ;)</description>
		<content:encoded><![CDATA[<p>That&#8217;s one of the elements I hid behind the &#8220;differences between stellar systems&#8221;, Cyliis. <img src='http://blog.legacyworlds.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Cyliis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-76</link>
		<dc:creator>Cyliis</dc:creator>
		<pubDate>Sun, 17 Feb 2008 15:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-76</guid>
		<description>The different sized planets should also work to prevent that.</description>
		<content:encoded><![CDATA[<p>The different sized planets should also work to prevent that.</p>
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		<title>By: ju</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-74</link>
		<dc:creator>ju</dc:creator>
		<pubDate>Sun, 17 Feb 2008 15:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-74</guid>
		<description>It&#039;s always like that. There are always kick start guides and such around each game. And I doubt we could ever prevent that.
However in Beta 5 we can already see several apparently successful strategies: rape your planets and move often or take good care of your planets and stay where you are. Given the amount of possibilities brought by Beta 6 I doubt there will ever be one single successful strategy. Moreover the differences between stellar systems should make it so that what is successful for player A might not be as good for player B.</description>
		<content:encoded><![CDATA[<p>It&#8217;s always like that. There are always kick start guides and such around each game. And I doubt we could ever prevent that.<br />
However in Beta 5 we can already see several apparently successful strategies: rape your planets and move often or take good care of your planets and stay where you are. Given the amount of possibilities brought by Beta 6 I doubt there will ever be one single successful strategy. Moreover the differences between stellar systems should make it so that what is successful for player A might not be as good for player B.</p>
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		<title>By: TSeeker</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-73</link>
		<dc:creator>TSeeker</dc:creator>
		<pubDate>Sun, 17 Feb 2008 15:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-73</guid>
		<description>What we call &quot;scripting&quot; is actually not writing code - this would be a bit of a huge requirement for players. It would be more like an interface in which you specify conditions and reactions to these conditions, something visual anyways.

In any case, yes, you should be able to store some of these behaviours, and switch them at will.</description>
		<content:encoded><![CDATA[<p>What we call &#8220;scripting&#8221; is actually not writing code &#8211; this would be a bit of a huge requirement for players. It would be more like an interface in which you specify conditions and reactions to these conditions, something visual anyways.</p>
<p>In any case, yes, you should be able to store some of these behaviours, and switch them at will.</p>
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		<title>By: Cyliis</title>
		<link>http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/comment-page-1/#comment-72</link>
		<dc:creator>Cyliis</dc:creator>
		<pubDate>Sun, 17 Feb 2008 15:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.legacyworlds.com/index.php/2008-02-09/the-shape-of-things-to-come/#comment-72</guid>
		<description>question about the scripts (yes, I&#039;m sure you&#039;ll throw in a post about it later on somewhere, but I&#039;m curious now ;)).

Will you be able to set aliases for the scripts so that instead of having to write out the whole script each time, you could just type in that one word?

Oh, and when you do make a blog about scriptable fleets, if you do, please remind me that I had something to say about buttons.</description>
		<content:encoded><![CDATA[<p>question about the scripts (yes, I&#8217;m sure you&#8217;ll throw in a post about it later on somewhere, but I&#8217;m curious now <img src='http://blog.legacyworlds.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ).</p>
<p>Will you be able to set aliases for the scripts so that instead of having to write out the whole script each time, you could just type in that one word?</p>
<p>Oh, and when you do make a blog about scriptable fleets, if you do, please remind me that I had something to say about buttons.</p>
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